Devlog v0.0.10


Progression and Balancing

  • Rebalanced the difficulty spike between levels 4 and 6, where player retention was lowest.
  • Reduced the cost of the Sorting area from 20,000 to 12,000.
  • Added a new repeatable building, the Modular warehouse: unlocks at level 4, costs 2,500, and adds 300,000 storage capacity.
  • The Modular warehouse fills the gap between the Basic and Standard warehouses, which previously left players without an affordable storage option until level 6.

Storage

  • Storage now warns you when it reaches 80% of its capacity, instead of filling up without notice.
  • The parcel counter turns orange and can be clicked to open the warehouse tab directly.

Autoclicker Detection

  • Removed autoclicker detection entirely, along with its penalties and score deduction.
  • The previous thresholds flagged legitimate players: the game allows 10 clicks per second, while detection triggered below 110 ms between clicks, or about 9 clicks per second.
  • Penalties doubled with every detection and were saved permanently.
  • Scores previously reduced by a detection are now restored automatically.
  • Trophy objectives still avoid rewarding autoclicker usage.
  • A limit of 10 manual clicks per second remains; extra clicks are ignored rather than penalized.

Performance

  • Reduced the build size by roughly 14 MB for faster loading.
  • Background layers are now rendered at display resolution instead of 4K.

Saves and Safety

  • Maintained compatibility with older save files.
  • Various additional stability fixes.

Files

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3 days ago

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