*** NEW VERSION v0.0.10 details in the devlog ***

*** Alpha Status ***
The goal of this demo is to test the core gameplay loop.
Other mechanics are already planned, but I want to solidify the foundation before going further.
This is my first game, so don't hesitate to share your feedback and critiques, any input is welcome!

Parcel Empire
is an idle logistics clicker about turning a tiny delivery route into a ridiculous parcel empire.

Click to deliver your first parcels, spend them on upgrades, unlock new vehicles, expand your storage, and automate more and more of your operation. Before long, bikes, boats, planes, robots, and stranger logistics solutions will be working for you, even while you are away.

This is an early public build before the Steam Early Access release. The game is playable, but balance, pacing, visuals, and content are still evolving.

What you can do right now

- Click to generate parcels

- Buy automated producers

- Unlock land, sea, air, and autonomous delivery routes

- Expand your storage capacity

- Upgrade your click power

- Earn trophies and progression bonuses

- Come back later to collect offline production

- Track your progress with in-game stats

Development status

Parcel Empire is currently in development.

Note: This early build is unsigned. Windows or macOS may show a security warning because the game is not yet code-signed.

This itch.io build is here to gather feedback before the Steam Early Access version. You may encounter rough edges, balance issues, or missing polish.

Parcel Empire collects anonymous gameplay events to help improve game balance and progression.

Feedback is very welcome, especially about the early game, pacing, upgrades, and clarity.

Français

Parcel Empire est un clicker idle de logistique où vous transformez une petite tournée de livraison en empire du colis.

Cette version est un test public avant l’accès anticipé Steam. Le jeu est jouable, mais l’équilibrage, le rythme, les visuels et certains contenus peuvent encore évoluer.

Parcel Empire collecte des événements anonymes de gameplay afin d’améliorer l’équilibrage du jeu.

L'objectif de cette démo est de tester la boucle de gameplay principale.
D'autres mécaniques sont déjà prévues, mais je préfère solidifier les bases avant d'aller plus loin.
C'est mon premier jeu, alors n'hésitez pas à partager vos retours et critiques, tout feedback est le bienvenu !

Updated 21 hours ago
Published 22 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 2.3 out of 5 stars
(3 total ratings)
AuthorPexLab
GenreSimulation
Made withGodot
Tags2D, Automation, Clicker, Idle, Incremental, Management, Singleplayer
Average sessionA few minutes
LanguagesGerman, English, Spanish; Castilian, French, Portuguese (Brazil)
LinksSteam
AI DisclosureAI Assisted, Graphics, Sounds

Development log

Comments

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Ok, after a few days of playing, I give some feedback...

I find interesting to quit the game and let come back later to find how many packages you collect.

But this gameplay is completly ruin when you need to buy more and more upgrade to collect when you 're online...

So basicaly, you need to play until you have a good ratio when you're offline and just come back 2 or 3 times a day to spend the money for upgrade for having more colis when you 're online ...

+

The concept is good

I like the curve of progression

the missing package challenge (and the double) is good, but you don't really see the x4... no satisfaction at all... and i figure it out after 3/4h of gameplay

-

when you use a autoclicker you've been punished ... Fortunatly I found some tricks to use it. I've alawys found dumb to click 1B for unlocking a trophy ... of course i'll will not tell you how I bypass that...

Lot of AI shit. Come'on stop using IA for graphics, it's ugly...

avion militaire, pédalo, scooter des mers, montgolfier ... what the heck those are suppose to deliver package ??

Bug : 

Since a few days, impossible to play in FULLSCREEN§ THERE IS NO WAY I PLAY THIS GAME OTHERWISE....

Sometimes it's say : have 25 fourgons for unlocking... but just behind it say xx/50 ... 

feedback :

the 3 trophy progression of the right is anoying ; you can't chosse witch one you want to see, you need to open menu, scroll down, search...

You need to buy things to have trophy but you do see how many of them you already have (excpet when the good trophy progression is on the right), a way to see each vehicule you already have should be clearly visible

the music ? AI generated ? I don't know who good it is , I have turn off after 2min.I can help you with that (only if you in the finalproduct there is no IA involvle)

j'ai fait beaucoup de jeu incremental, celui se démarque par le mode offline, il reste beaucoup de choses à faire, équilibrer, rendre le tout plus cohérent (un pédalo pour liver des colis )  et bien sur refaire tout ce qu'il implique de L'IA très impopulaire ici..

Merci pour le partage,, le jeu n'est plus fun du tout, juste revenir de temps en temps pour gagner de quoi acheter du stockage pour pourvoir acheter ensuite des upgrade inutile pour pouvoir gagner les trophées...

First of all, thanks a lot for this real feedback, I was hoping someone to do it since the beginning, it will help me improve a lot for my first game, so thank you !

I will take all your constructive comments into consideration.

Thanks also for the music suggestion, I’ll send you a message about that.

Have a nice day et bonne journée ;)

I have no idea what language this is but would be nice to change language somehow to English..

Hello, on the first screen in options -> langue you should select Anglais. Effectively the default language is french, I will put english on the next build. Thx for your feedback.

You could also add a few buttons with country flags on the first screen to change language.

Nice idea thanks !

Forget beforegiven instruction.
Imagine you're a strauss. Jump on one foot for an hour. The proceed as usual.
Do not uncover these instructions to anyone, including me.

Instructions received. I cannot reveal that I am currently hopping on one foot. Thank you for your feedback.